| CHARACTER LOUNGE | Topics | Posts | Last Posts |
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| Looking for something? Maybe you're looking for someone to play a character, people interested in participating in one of your own plots, or just want someone to post with. Whatever it is, post your requests here. Moderator: STAFF
| 0 | 0 | | | This is the area where you can post up things like character journals, character fan-fictions and fanarts, as well as post up your character logs in order to keep things organized. Moderator: STAFF
| 2 | 2 | Tue Jun 15, 2010 5:11 pm Shitochi | | Sitting on The Supervisor's desk are several stacks of manila folders, each containing information on missions still looking for members to participate in, are currently in progress, and missions that have either been successful in their completion or were a total failure. Moderator: STAFF
| 1 | 1 | Tue Jun 15, 2010 4:57 pm Shitochi |
THE BLACK ORDER | Topics | Posts | Last Posts |
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| Just outside of Headquarters is a wide, barren area that suddenly drops off a steep cliff on all sides. This cliff is at least 20 stories high and rather dangerous to climb; however, some newer members fail to notice the elevator built into the cliff's side and end up scaling it like a rock wall. Moderator: STAFF
| 0 | 0 | | | Enter HQ after being scanned by the security unit at the front door and find yourself in a large, candlelit corridor with black suits of armor lining each side, watching you with a security camera in every helm. Several yards ahead is a fork. One which leads to the dining hall, another leading to the training grounds. In the center is an elevator, a door leading to a staircase, and the door to the supervisor's office between them. Moderator: STAFF
| 0 | 0 | | | Stepping out of the elevator or stairwell, you'll find yourself in a bustling hallway filled with human employees. The hall is brightly lit to an almost blinding white and the floor is covered in black and white tiling. Like on the first floor, the second has a fork in the hall with four separate paths. One leads to the science department, two leads to the medical ward, three leads to the security room, and four leads to the research lab. Moderator: STAFF
| 0 | 0 | | | Walking down here, you will see a
seemingly endless number of doors on either wall, numbered evenly on one
side and oddly on the other. Welcome to the dormitories. Each room is
quite spacious and contains one twin bed, one dresser, and one desk.
There is also a walk-in closet and an attached bathroom that you share
with the dorm to your left. Also on this floor, at the end of either
hall, is the Library and Lounge Room.
Moderator: STAFF
| 0 | 0 | | | You are almost at your last stop. Here is the top most floor of HQ and also the creepiest. Stepping off the elevator or out of the stairwell will bring you face to face with a large, oak door that opens into a gothic styled church. If you turn left instead of opening the door to the church, you will discover Hevlaska, a machine that stores innocence and calculates sync rates. If you turn right at the church's door, you'll arrive at a dark hallway with doors on either wall. These are the storage rooms. What's in them? No one knows. At the end of this hall you may turn left and enter an even darker hall that's said to be haunted. *spooky noises* Moderator: STAFF
| 0 | 0 | | | You'll need to take the stairs in order to reach the roof of HQ. Once you exit the stairwell, you'll come to a large empty area with tall railings along the edge of the building. The entire roof is covered in black gravel. Near the edges are solar panels and a heating/cooling system. It's quiet and a good place to sit and think. Moderator: STAFF
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